The Audio Manager helps you play and manage clips in your game. You can easily pause all audio in your project, change parameters and save settings with ease.
All sounds will maintain playback even after loading another scene. Music can play through every level without having to restart.
Audio in unity is unaffected by the time scale. Making sounds stop when pausing the game was always rather difficult. With the audio manager you can pause every sound with one call. This can be applied to individual audio sources by attaching a controller to them.
You can easily add a script to a slider to control a mixer parameter. By changing the parameters via the Audio Manager they will get saved to a specified txt file. Support for player prefs is coming in the future.